Mastermind SEH 2.O
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Screen shots |
| Date added: |
August 7th, 2003 |
| File size: |
2,851KB |
| License: |
Free |
| OS: |
Windows |
| Uninstaller included?: |
Yes |
| Type: |
Stand Alone |
|
Description:
Mastermind calculator for use with Spycraft.
Whats new in 2.0:
- complete change of look
- sped up loads (almost instant)
- sped up saves (almost instant)
- converted minion feats and all chems to "choose from lists"
- added mystic stuff
- added fringe stuff
- moved foils into serial design
- allow 2nd foil in all serial
- allow 2nd henchman in final serial
Spycraft and all related marks and mechanics (c) 2002 Alderac Entertainment Group, Inc.
Features
- Up to 12 serials
- Random quirk generator for mastermind, henchmen and foils
- User modifiable quirk file
- Random name generator for mastermind, henchmen and foils
- User modifiable name files
- Mastermind with his own minion type
- Up to 2 henchmen per serial
- Up to 2 minion type per henchman
- Up to 2 foils per serial
- Up to 2 minion types per foil
- Chemical Augmentation (per SFA p 172)
- Lingering spirits (Fringe) (per AF p 71)
- Mystic Rites, Ritual, and Relics (per SFA p 224,231)
- NPC classes for minions (per AF and HoG etc.)
- Multi class minions up to 3 different NPC classes
- Add your own NPC classes (How To use NPC Classes)
- Summary in Mastermind, or save as .txt
- Save complete design for use or modification later
File Types used
- .min - Minions
- .fol - Foils
- .hmn - Henchmen
- .mmd - Mastermind Design
- .npc - NPC class information
Known issues
- Because of new feat lists, opening minion files from previous versions will not display the number of feats prevously selected.
- Chems are dislpayed in a diffrent mannor and will not come in from saves in prevous versions.
- Masterminds minions will not load properly from old files, I had to change the way they save/load and am not able to make it load earlier versions.
Potential problem that will not be addressed until later
- When saving henchmen, foils or minions to their individual files, it is necessary to have something in every text edit box. Name, quirks, hook etc. must all have something in them or the save file will be thrown off. You only need to put something in to take up space, it could be as little as a dash, slash or even pressing the space bar.
Things I may add (but probably not very soon)
- Stat block input for mastermind, foils and henchmen
- Notes for each serial
Things I cannot fix
- Changing the number of serials and/or average agent level after creating secondary henchmen or minions does not recalculate the bonus MP. You will need to go back into edit on each henchman and minion to have the cost calculated properly.
- If you create a henchman, minion of foil in a later serial, then reduce the number of serials less than that serial, it may not remove the cost. You should clear any henchman, minions and foils for a serials before you reduce the total number of serials